Saturday, February 28, 2009

Takuna - Troll Trickster

Starting Words :
Hey Guys! Im Back with the 2nd Hero Idea!~ Takuna!!! I thought of this idea with the help of my friend Boo Yong from my tennis lesson... So half the credits go to Boo Yong! Anyways enjoyyyy...

History :

27/2/09 - Added Hero Idea into Hero Idea Book
28/2/09 - Posted Hero Idea into Blog

Starting Stats :
STR : 20 + 2.0
AGI : 18 + 1.8
INT : 24 + 2.3 ( PRIMARY )
Armor : 2 ( + 0.5 Each level )
Starting HP : 500
Starting MP : 302
Range : 128 ( melee )
Movespeed : 300

Hero Description :
Takuna was one of the troll's from the tribe of Dah'ranakol and was the mischievous one. Learning all the tricking and pranking skills as he grew up, those who tried to counter his tricks mostly fail miserably. Takuna laughs when sucessfully pranking anybody and laugh in the face of those who got tricked. Do not underistimate this troll, for he has tricks that no one can beat.

PROS AND CONS!

Pros!
Good HP and MP Gain
Average movespeed
Has more than 1 escape spell
Can Gank with proper items
INT hero that is Melee ( unique! )

Cons!
Not strong early game
mostly item dependant
ulti needs good timing

SKILLS!
Confusion Trick
Takuna creates a duplicate of himself to confuse the enemies as he runs from danger. Any damage taken by Takuna will be inflicted on the duplicate.

Lv1 - Creates a duplicate that lasts for 5 second ( 60 mana, 30 second cooldown )
Lv2 - Creates a duplicate that lasts for 5 seconds ( 80 mana, 25 second cooldown )
Lv3 - Creates a duplicate that lasts for 5 seconds ( 100 mana, 20 second cooldown )
Lv 4 - Creates a duplicate that lasts for 5 seconds ( 120 mana, 15 sec cooldown )

(how it looks) Well obviously a duplicate will just come out... lol...

Hex'ed!
Takuna turns an enemy into a random critter for the cost of mana.

Lv1 - Turns enemy into random critter for 1 second ( 100 mana, 20 sec cooldown )
Lv2 - Turns enemy into random critter for 1.5 seconds ( 80 mana, 15 sec cooldown )
Lv3 - Turns enemy into random critter for 2 seconds ( 60 mana, 10 sec cooldown )
Lv4 - Turns enemy into random critter for 2.5 seconds ( 40 mana, 5 sec cooldown )

(how it looks) : like the normal hex, turns it into some small animal... hehe...



Electro Net!
Takuna throws an electrifying net that holds the enemy in a position for a certain amoung of time, at the same time inflicting damage by electrifying the enemy.

Lv1 - Traps for 1.5 seconds and deals 50 dmg per second ( 50 mana, 40 sec cooldown )
Lv2 - Traps for 2.0 secobds and deals 60 dmg per second ( 70 mana, 35 sec cooldown )
Lv3 - Traps for 2.5 seconds and deals 70 dmg per second ( 90 mana, 30 sec cooldown )
Lv4 - Traps for 3.0 seconds and deals 80 dmg per second ( 110 mana, 25 sec cooldown )

(how it looks) : Basically, a net flys out and wraps the target to the ground ( like Ensnare ) but enemies get an electric shock. like getting hit by 1 of Raijin Thunderkeg's ligthing spells.


Force of the Trickster ( ULTI )
Takuna releases a force and pushes a few enemies infront of him for a short distance with a beam. While pushing away the enemy, the beam inflicts damage onto the enemy. When activated, beam will be shot in the direction Takuna is facing.

Lv1. Pushes enemy and inflict's 60 damage while pushing
Lv2. Pushes enemy and inflict's 120 damage while pushing
Lv3. Pushes enemy and inflitch's 180 damage while pushing

Here's some picture examples of how FoTT works... that i've drew on Paint!


Description : Takuna activates FoTT...


Description : Creep's get damaged and pushed by Takuna's Force of The Trickster...





2nd Examples... Showing how to use FoTT with Kelen's Dagger ( Skill : BLINK )


Description : Enemy hero is running due to red health, Takuna has a plan!
Big Green Square -> Ally Tower






Description : Takuna uses Kelen's to blink infront of enemy hero, and faces the tower.





Description : Takuna activates FoTT and pushes enemy to Ally Tower, causing damage...
Ally Tower hits enemy hero... Enemy hero pwned... Wo0ts... =D





Item Build!
Go for 2
Bracers
Arcane Ring ( can't upload dunno why T_T )
Bottle
Power Treads ( Strength )
Kelen's Dagger
Battle Fury
Radiance
OTHER ITEMS?

Monkey King Bar

Lothar's Edge



Why the Item Build??
Bracer's are needed for extra health early game to last longer, Arcane Ring used to replenish Mana and teammates around u...
Bottle to heal HP... when needed
Kelen's used for the blink as a combo for FoTT ( refer to pictures above )
Power Treads for attack speed, movement speed, and that extra Strenght gain
Battle Fury for HP Regen, and MP Regen ( can sell bottle after getting battle fury )
Radiance = DMG BOOST

MKB/Lothar's later on...
MKB for the Damage boost
Lothar's for Wind Walk to sneak onto enemy and use FoTT or other skills...

I know the items ain't that proper, but i can't really think of any at the moment... I think assault cuirass might do good... ...


Skill Build!
Lv1 - Net
Lv2 - Confusion
Lv3 - Stats
Lv4 - Net
Lv5 - Stats
Lv6 - FoTT
Lv7 - Net
Lv8 -Net ( MAX )
Lv9 - Confusion
Lv10 - Confusion
Lv11 - FoTT
Lv12- Confusion ( MAX )
Lv13 - Hex
Lv14 - Hex
Lv15 - Hex
Lv16 - FoTT
Lv 17 Hex ( MAX )
Lv 18-25 ( STATS )


Why the Skill Build?
Well, Trap is maxed out first to inflict damage and stop e'm if they wanna run away, 1 Confusion as a fast escape skill. Stats added to boost ... well, Stats! FoTT = important, added in order...
Hex added later, due to already having Trap which is good enough, Hex is used as backup ...


Conclusion!!!!!~
Alright... Finally we're at the end... Boy im getting tired... doing this at night *yawns*...
Well thx for reading the Hero idea, this hero idea is abit imba ( imbalanced ) and tweaky, so please do leave suggestions in the Chat Box / Comment... and pls rate it...
Item Build ain't so good, so i need suggestions...
And btw, to browse through the different DOTA IDEAS
Please refer to the Archive located on the top right ... Thank you...

FINNNNNNNN~ * yawn * off to bed... =DDD


Darvel Eagle'eye - The Drow Sniper

Starting Words : Hey guys! Well this is the first ever hero idea i have thought of, So please don't flame or scold it badly or anything... Enjoy!

History :
27/2/09 - Wrote Hero Idea in Hero Creation Book
28/2/09 - Posted Hero Idea on Blog... =D

Starting Stats :
STR : 21 + 2.4

AGI : 24 + 2.0 ( PRIMARY ATTRIBUTE )
INT : 17 + 1.7
Armor : 1 ( +0.7 every level )
Starting HP : 492
Starting Mana : 287
Range : 600 ( Ranged ) (duh)
Starting Movespe
ed : 295

HERO DESCRIPTION : Born with an eye that has accuracy as sharp as an eagle, rather different and amazing. Rumors of people of the Clan of Ancient Sharpshooters of Arsh'Kael that Darvel was somehow related to the renowned Kardel Sharpeye. People say that they were good buddies while growing up, but went seperate ways when evil got to Darvel and made him a spirit that somehow died, but is back for vengeance... A wandering Drow that carries his three-barreled rifle that holds darkness. Darvel nows lurks the lands as a Drow Sniper that shoots from nowhere, and sneaks to his enemies to get a desired kill.

PROS AND CONS !

Pros :
Decent HP
Good accuracy gain
Has a stun
Has a farming skill
Has a " finish him/her/it off skill "

Cons :
Low mana gain
Quite weak early-game
easily killed by slowers / stunners



Skills : SCATTERBLAST

- Blat's off a huge amount of bullet pellets that explode when in
contact , causes an area to be exploded. Side effect of the
bullets causes a stun to an area for an amount of time.


Lv 1 - 200 AoE stun for 0.5 sec ( 60 mana 30 seconds cooldown )
Lv 2 - 400 AoE stun for 1.0 sec ( 80 mana 25 seconds cooldown )
Lv 3 - 600 AoE stun for 1.5 sec ( 100 mana 20 seconds cooldown )
Lv 4 - 800 AoE stun for 2.0 sec ( 120 mana 15 seconds cooldown )

(how it looks) : It looks the same as scattershot by Kardel Sharpeye. but bigger AoE as it levels.


TRIPLE SHOT ( PASSIVE )
Due to Darvel's three barreled rifle. He is able to shoot two other enemies around the area of the main enemy shot.But only a few percent of

Lv1 - 20% damage inflicted to two other enemies
Lv2 - 30% damage inflicted to two other enemies
Lv3 - 40% damage inflicted to two other enemies
Lv 4 - 50% damage inflicted to two other enemies

(How it will look) : shoots normally, but 2 other enemies get hit.


DARKSHOT ( PASSIVE )
The evil darkness conjured in Darvel's rifle gives him a chance to shoot a more powerful evil conjured bullet that causes more damage when inflicted to the enemy.

Lv1 - 5% chance to inflict 0.5 critical damage
Lv2 - 10% chance to inflict 1.0 critical damage
Lv3 - 15% chance to inflict 1.5 critical damage
Lv 4 - 20% chance to inflitch 2.0 critical damage

( how it will look ) : Well basically, when the enemy gets hit by the darkshot, like, a dark glowy thing will surround it when hit.



EAGLESHOT ( ULTI! )
Darvel's amazing accuracy enables him to shoot a powerful highly damaging shot with perfect accuracy at a long distance.

Lv1 - 1000 Range, 150 damage ( 150 mana, 80 seconds cooldown )
Lv2 - 1500 Range, 250 damage ( 130 mana, 60 seconds cooldown )
Lv 3 - 2000 Range, 350 damage ( 100 mana, 40 seconds cooldown )

( how it will look ) : well, not much difference, except that when the the bullet hits the target, a wide golden splash will happen, to indicate it has been hit with damage.



ITEM BUILD ! :
Tangos
Circlet of Nobility
Gauntlets of Strength
Slippers of Agility
Bracer
Wraith Band
Power Treads ( AGILITY )
Strygian Desolator
Helm Of The Dominator
Monkey King Bar
Butterfly

ITEMS LATER ON

Satanic
Vladmir's Offering
Radiance


Why this item build?
Tangos for healing at early game, Circlet of nobility, Gauntlets and Slippers
are used to make Wraith band and Bracer.
Bracer for extra HP, Wraith for atk damage..

Power treads for moving speed and attack speed and extra Agility.
Styrgian is important, due to the damage boost, and the -6 armor to enemies
Which will help alot later on.
HoTD for lifesteal, so that Darvel won't die easily and used later on for Satanic
Monkey King Bar = Damage boost
Butterfly = Attack speed and stat boost

Vladmir's is good for the aura, but recommended later onwards because Darvel needs alot of attack speed and high damage. Radiance for that extra damage bonus to be a DPS hero at late game ( Damage Per Second )

Skill Build Time!
Lv1 - Scatter
Lv2 - Triple
Lv3 - Scatter
Lv4 - Scatter
Lv5 - Triple
Lv6 - Eagleshot
Lv7 - Triple
LV8 - Scatter ( MAXED )
Lv9 - Triple ( MAXED )
Lv10 - Dark
Lv11 - Eagleshot
Lv12 - 14 - Dark ( MAXED )
Lv 15 - Stats
Lv 16 - Eagleshot ( MAXED )
Lv 17 - 25 - STATS

Why the skill build ?
Maxing Scatter and Triple first gives you a good early farm, Scatter shot for the AoE to farm and push easier, and Triple shot to atk extra enemies so that you will farm and push easily.
Darkshot is added later on to get critical's on enemy heroes in late game.


Conclusion!
Well that's all i have to write for tis hero... Maybe il'l add on
Allies and Enemies later on...
Well it needs alot of thinking... Anyways, just rate this New Hero Idea either by
rating it ?/10 in the ChatBox, or rate it ?/10 by commenting this...
Thank You~ More Hero ideas to come!!! Stay Tuned people!


FIN. 8DD










AHLOS! 8DD

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Hahas, so anyways... Im gonna start putting new Dota Creations soon...
Stay Tuned!~






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